With ten years in the workforce as just an illustrator, I've put together a list of pearls of wisdom to share with other graphic designers. I've been curious about what I've experienced on the path and how I would articulate it for a long time. I'm not a writer, so I had to figure out a way to communicate instead, like much other stuff.

Make sure you do not miss any part of this writing because It is about digital wallpaper, related to graphic design than the physical wallpaper. Here are the tips; 

Tip 1: Keep in Mind the Digital Resources Aren't Magical. 

The trade tricks include the latest software models, brush sets, Photoshop brush, Wacom devices, tablet pcs, and Apple crayons. Even though operating in analog, it is nearly difficult to avoid using visual aids completely. And, while a tool can be inspiring for a short period, it is all too simple to become overwhelmed with a relentless desire for the latest. 

I believe the issue would be that we treat these methods like they'd have magical powers. We envision ourselves using the tool in unrealistic situations and often do not represent our natural functioning style. Consider the notion that if I only had that new iPod Touch, I could go out there and sketch on the spot. However, when I have not performed an on-location painting throughout my career, the iPod touch is unlikely to persuade me to do just that. 

Tip 2:  Don't Plagiarize Other People's Concepts. 

Don't steal other people's ideas. 

I don't think cloning ideas have a place in illustration. I enjoy putting together the right picture, and thus the right approach, for a given text. Which, if anything, sets me apart from inventory art. In this day and age, it is naive to seek inspiration without hoping to be discovered. It is wrong and illegal to plagiarize other artworks, be it a colourful poster printing, painting, logo design etc. 

Tip 3: Understand That Large Clients Imply Large Hierarchies. 

Mostly on the ground, creating a journalistic illustration and one for use in a promotional campaign seem to be the same thing. The client's purchase of a more detailed license justifies the greater fee for ad work. So, where's the issue? 

Here's what it is: While working on advertising jobs, you're generally working against a crew of individuals in different roles, who are really in turn accountable to a person competing with the company. As a consequence, you're confronted with a pyramid and even two power structures. Both the pyramid and structures influence the outcome of what you've been painting. As a consequence, the climate is tightly regulated, which necessitates several revisions until everyone is satisfied. 

You are subjected to fantastic work by others when learning illustration, whether formally or independently. You are envious of your peers and amazed by the masters. You're motivated, you're perplexed, you try to build, and then you're disappointed with what you've created and how poorly it compares.

Despite this, you're always inspired to create anything, so you attempt again. This tip has been very educating, and you're now fully loaded on the information you should consider when designing with illustrated wallpaper.